Via Scoble, I came across this post by Rick Segal. Yup, things were sure different ten years ago. I was in the DirectX team at that point. How many people remember the Judgment Day event for the release of the Games SDK (DirectX 1), where we had Bill playing the part of the protagonist in Doom, the haunted house ride where various rooms were put together by different partners - including a room designed by Gwar...

What about the Pax Romana event where we had game developers dress up in togas, served them meat on huge platters and had live lions in attendance, and the party hosted by DirectX evangelism in New Orleans for Siggraph '97? Now that was interesting...

And yes, the brainwash still exists. I remember it tasting awful, but I still have a few bottles kicking around. I wonder how ten years of aging have treated it.

Interestingly, ten years later at this year's Meltdown, I'm going to be giving a presentation. I've not given a public presentation since leaving the DirectX team in 1998, so this should be fun.

Mind you, they're a lot more organized these days. They want the presentations three weeks in advance. Back in the day, we would still be writing them up to the point we hit the stage...