Calm place. Calm place.
I know you can't please all the people, etc… But I can't stop myself ;-)
Amoungst all the great comments and feedback on FlightSim's presence at the keynote and comments on the content, I keep seeing comments like this:
Quick example: if I see another iteration of quantized gauge needle movement I'm INSTANTLY going to say “why the hell didn't they spend some time and energy into THIS rather than add ANIMALS INTO SCENERY…”
I take it you didn't like the boats bobbing in the water either.
Take two deep breaths and repeat after me. Realism and immersion. Realism and immersion.
Feel better now?
Let's also think about this. Animals in the environment. What's required?
- Skinned animation system. Check. Used for the aircraft stuff.
- AI systems. Check. Used for the aircraft stuff. And airfield stuff. And other stuff.
- Art. Yup.
New code? Minimal. Distraction to developers? Minimal. Distraction to the panel developers? Zero.
Value to immersion? Lots.
Leveragability of new code into other emergent features? Lots.
If there is an issue with where we're spending our time, at least compare apples to apples. Are you going to have a problem with Ferrari spending too much time on their styling when they could be eeking an extra 1bhp out of the engine?
I think not.
The rich platform we're providing enables content providers (i.e. our art and design team) to provide rich visuals such as animals. I can't wait to see what the 3rd party guys will build.
Meanwhile, I'm off to add a pelican to the sim rather than optimize some shaders…