Topics of conversation
It looks like the topic of The Blurries spurred a lot of conversation - it was my highest hit post in the shortest amount of time, and definitely the most commented upon and cited.
So I’d like to start some more.
I have a list of topics regarding Flight Simulator that I’ll be drawing from, but if you’ve got any suggestions please post them in the comments section of this post. I can’t guarantee I’ll get to everything, but I’ll consider anything - please make them graphics or system architecture questions.
Mind you, I’m not about to spill all the beans about all the inner workings :-) But if things have been confusing you, or are a source of frustration (like the blurries), please let me know.
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About this Entry
This page contains a single entry by Steve published on November 7, 2005 9:43 AM.
Cool optical illusion was the previous entry in this blog.
Flight Simulator Wordsmith is the next entry in this blog.
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One problem that annoys a lot of FS9 users is 'the stutters' where FS pauses for a split second, usually during turns either in flight or on the ground.
Is this related to the 'blurries' you mentioned or somethings else Steve?
BTW Delighted to see MS is encouraging the FS team to start 'blogging', I am sure it gives the FS addicts a better understanding of the complexities of FS.
Thanks very much for offering, Steve.
A few months ago, we were discussing the various image formats and which were preferable - please see
http://forums.avsim.net/dcboard.php?az=show_topic&forum=123&topic_id=27692&mesg_id=27692&listing_type=search
Would you be able to clear this matter up for us? Much obliged to you.
Best regards.
Luis
We, Flight Simulator tweakers of the world :), would like to see some "official" info/explanation/comments about the following keys from FS9.CFG configuration file:
TEXTURE_BANDWIDTH_MULT, TERRAIN_MIN_DEM_AREA, TERRAIN_MAX_DEM_AREA, TERRAIN_DEFAULT_RADIUS, TERRAIN_EXTENDED_RADIUS and TERRAIN_EXTENDED_LEVELS
- P.S.: if possible, include some info about their valid ranges. I mean minimun and maximun values which FS actually considers.
Thanks a lot!
and keep blogging!
Hi Steve
OK, graphical question: There is an ongoing debate about the FPS setting, should it be locked or not. I always use the "excuse" that the average human brain recognises on 23 frames per second, there are always guys that claim that they can see the difference between 30 and 40 fps...
What is your ideas regarding this in light of the "Blurries" blog?
Steve, are you involved at all with the airports in FS? I was wondering if you had any thoughts on AFCAD and user customization of the airports. I'm hoping the next version of FS will make it easier for us to do more airport editing. As it is now, AFCAD has not been updated in a while and it seems that if the author of AFCAD chooses not to continue with it then we're stuck.
Emerson - Does this article on the FS Insider site help?
- Steve
Dave, Luis, Jaco - Nice topics!
I'd thought about doing a post about "The Stutters", so I'll bump that one up the list. The others are good too.
Gary - I'll pass that one onto another team member.
- Steve
Hello Steve,
Thanx for all these technical posts hehe.
One thing that I'd like to know is about the shaders in FS2OO4. I've seen in a diagnostic tool that FS uses some shaders and I was wondering where they were used in the game.
Also, about the terrain, is the whole terrain a huge vertex buffer or is it a bunch of separated buffers ?
One last, in an airplane or third party scenery, are the 3D objects rendered sorted by materials or in the way they appear in the bgl/mdl ?
Happy Landings,
Matthieu Laban
Hi Steve, and thanks for the supporting this discussion venue. This issue may be addressed in an upcoming release but why do a ground texture block pop in, and looks very good, only to pop-out almost immediately? I assume that this is to gain some graphic throughput which is reasonable. However, the field of view has not changed (I'm not panning). Shouldn't textures 'lock' once they resolve, pop-in or IOW, look their best? In this scenario, they would only degrade when they go off the scene.
One other frustrating, and possibly related visual peculiarity is the flickering horizon and cloud fog edges when they touch mountain-sides ect. I can only imagine what kind of programming tricks will be needed to fix these issues :)
JJAllen
Jim Allen:
Jason (pixelpoke) here. What you describe (texture loads clear and then goes to lowest blurry mip) is described in Steve's post below.
http://www.steve-lacey.com/blogarchives/2005/11/the_blurries.shtml
Make sure you check out the comments section. Check down around comment #9ish
I address the "flickering" (at least what it is) in a blog post from a couple of days ago:
http://blogs.technet.com/pixelpoke/archive/2005/11/06/413836.aspx
Hope that helps,
Jason
Who can help me with .httpaccess ?
where i can fined full information about .httpaccess file syntaxis?