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Marching Cubes On The GPU

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Back in 2001 I implemented the marching cubes algorithm for a prototype on the first Xbox.

Man, was it slow.

Anyhow, now someone has implemented it totally on the GPU using geometry shaders…

Marching Cubes on the GPU

Sweet!

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I humbly hint to another, newly released alternative to GPU Marching Cubes, to be found at: http://nvision.sf.net

:)

-Gernot

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About Me

Steve Lacey, software developer at Google, British, married to the lurvely Nabila, dad to the wonderful Julian and Jasmine. Living in Kirkland (near Seattle), WA.


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steve@steve-lacey.com
+1 425 466 9305

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This page contains a single entry by Steve published on January 18, 2007 10:41 PM.

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